Coaching craft · 6 min read

How to read (and draw) hockey drill diagrams

Drill diagrams are a language, and like any language they only work when both sides read the same symbols. Whether you're deciphering a drill book or drawing tomorrow's practice, here's the notation coaches everywhere recognize — and what makes a diagram instantly readable instead of a plate of spaghetti.

The standard symbols

  • Solid line with an arrow — skating path (forward). The arrow shows the direction of travel.
  • Zig-zag or wavy line — skating with the puck (carrying). Some books use a wavy line for stickhandling emphasis; both read as "player has the puck."
  • Dashed line — a pass. The dashes travel from passer to receiver.
  • Double line or arrow with two heads — a shot on net.
  • Line with small perpendicular ticks — backward skating.
  • Loop or curl in a path — a pivot or tight turn at that spot.
  • X's and O's (or F/D letters) — players. Common schemes: X = forwards, O = defense; or F1/F2/F3, D1/D2, C/LW/RW for named roles. G is always the goalie.
  • Small filled dot ● — the puck; a cluster of dots marks a puck pile for continuous drills.
  • Cones, tires, nets — drawn literally; a half-net symbol usually means a net turned sideways or off its moorings for the drill.

Numbers next to symbols indicate sequence: 1 the first action, 2 the second. When two actions share a number they happen simultaneously — that's how diagrams encode timing.

What separates a readable diagram from spaghetti

  • One phase per picture. The moment paths cross more than twice, split the drill into steps. A three-step diagram is read in ten seconds; a one-picture epic takes a translator.
  • True-to-scale rink markings. Faceoff dots, circles and blue lines are coordinates — "winger at the hash marks" only means something if the hash marks are where they really are.
  • Consistent color. One color per team or unit, every time. Attackers dark, defenders light, pucks black — pick a convention and never break it.
  • Label sparingly. A short label at a decision point ("read F1") beats a paragraph in the margin.

Paper, apps, and the animation advantage

Static diagrams have one built-in limitation: they can't show when. Timing — the center's swing arriving as the D touches the puck, the trailer filling behind the rush — is exactly what young players struggle to read from arrows alone.

That's the case for animating your drills. In the BenchIQ editor you place players and draw the same standard lines — skate, carry, pass, shoot — on a true-to-scale rink, then press play and the drill runs step by step, every route moving with real timing. Show it on a tablet in the room, print the drill card for the bench, or export a clip for the team chat. Browse the drill library to see the notation in action on a few hundred drills.

Drills from this guide

Frequently asked

What does a dashed line mean in a hockey drill diagram?
A pass. The dashes run from the passer to the receiver. A solid line is skating, a zig-zag is skating with the puck, and a double line is a shot.
What do X and O mean in hockey diagrams?
Players — most commonly X for forwards and O for defensemen, though many coaches use role labels like F1/F2/F3 and D1/D2 instead. G marks the goalie.

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